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My Project
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This is the complete list of members for AssetManager, including all inherited members.
| AssetManager()=default | AssetManager | |
| AssetManager(const AssetManager &)=delete | AssetManager | |
| Get() | AssetManager | static |
| GetMeshes() const | AssetManager | inline |
| GetTextures() const | AssetManager | inline |
| Initialize(ID3D11Device *device, ID3D11DeviceContext *context) | AssetManager | |
| Load(const std::string &path) | AssetManager | inline |
| LoadMaterialForMesh(const std::string &meshPath) | AssetManager | |
| operator=(const AssetManager &)=delete | AssetManager | |
| Reload(const std::string &path) | AssetManager | |
| UnloadAll() | AssetManager | |
| ~AssetManager() | AssetManager |