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Editor::Buttons Member List

This is the complete list of members for Editor::Buttons, including all inherited members.

addComponent()Editor::Buttons
AddScript(ScriptManager &scriptM)Editor::Buttons
Buttons()Editor::Buttonsinline
ChangeGOName()Editor::Buttons
CheckCaraterValid(const std::string &str)Editor::Buttons
CheckGoNameValid(const std::string &str)Editor::Buttons
CheckScriptNameValid(const std::string &str)Editor::Buttons
createGO(std::shared_ptr< Engine::Scene > &scene)Editor::Buttons
createProject()Editor::Buttons
currentEntityLabelEditor::Buttonsprotected
delComponent()Editor::Buttons
deleteScript(ScriptManager &scriptM)Editor::Buttons
delGO(std::shared_ptr< Engine::Scene > &scene)Editor::Buttons
editComponent(const AssetManager &assetM)Editor::Buttons
editScript(ScriptManager &scriptM)Editor::Buttons
GetLoadAsset() constEditor::Buttonsinline
GetLoadProject() constEditor::Buttonsinline
GetLoadProjReady() constEditor::Buttonsinline
GetProjectPath() constEditor::Buttonsinline
GetScriptName() constEditor::Buttonsinline
GetSessionName() constEditor::Buttonsinline
GetSessionNameStatus() constEditor::Buttonsinline
Guizmo()Editor::Buttons
init()Editor::Buttons
loadAssets(AssetManager &manager)Editor::Buttons
loadProject()Editor::Buttons
loadSound(Engine::MiniAudioSystem sound)Editor::Buttons
playSound(Engine::MiniAudioSystem sound)Editor::Buttons
projectName()Editor::Buttons
reloadScript()Editor::Buttons
saveProject()Editor::Buttons
scriptNameEditor::Buttonsprotected
selectedComponentEditor::Buttonsprotected
selectedEntityEditor::Buttonsprotected
selectedScriptEditor::Buttonsprotected
selectGO(std::shared_ptr< Engine::Scene > &scene)Editor::Buttons
SetLoadAsset(bool load)Editor::Buttonsinline
SetLoadProjReady(bool ready)Editor::Buttonsinline
SetLoadSession(bool activated)Editor::Buttonsinline
SetProjectPath(std::string path)Editor::Buttonsinline
SetScriptName(std::string name)Editor::Buttonsinline
SetSelectedEntity()Editor::Buttonsinline
SetSessionName(std::string session)Editor::Buttonsinline
SetSessionNameStatus(std::string txt)Editor::Buttonsinline
showCmpnt(const AssetManager &assetM)Editor::Buttons
showScriptMenu(ScriptManager &scriptM)Editor::Buttons
showScripts(ScriptManager &scriptM)Editor::Buttons
startRuntime()Editor::Buttons
stopPlayingSound(Engine::MiniAudioSystem sound)Editor::Buttons
update(AssetManager &manager)Editor::Buttons
~Buttons()Editor::Buttonsinline