|
My Project
|
This is the complete list of members for Engine::MeshComponent, including all inherited members.
| Component()=default | Engine::Component | protected |
| gameObject | Engine::Component | |
| GetMesh() const | Engine::MeshComponent | inline |
| GetTypeName() const override | Engine::MeshComponent | inlinevirtual |
| MeshComponent()=default | Engine::MeshComponent | |
| OnDestroy() override | Engine::MeshComponent | inlinevirtual |
| SetMesh(std::shared_ptr< MeshAsset > mesh) | Engine::MeshComponent | inline |
| Start() override | Engine::MeshComponent | inlinevirtual |
| Update(float dt) override | Engine::MeshComponent | inlinevirtual |
| ~Component()=default | Engine::Component | virtual |