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This is the complete list of members for Engine::TextureComponent, including all inherited members.
| Component()=default | Engine::Component | protected |
| gameObject | Engine::Component | |
| GetTexture() const | Engine::TextureComponent | inline |
| GetTypeName() const override | Engine::TextureComponent | inlinevirtual |
| OnDestroy() override | Engine::TextureComponent | inlinevirtual |
| SetTexture(std::shared_ptr< TextureAsset > texture) | Engine::TextureComponent | inline |
| Start() override | Engine::TextureComponent | inlinevirtual |
| TextureComponent()=default | Engine::TextureComponent | |
| Update(float dt) override | Engine::TextureComponent | inlinevirtual |
| ~Component()=default | Engine::Component | virtual |