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This is the complete list of members for Engine::Transform, including all inherited members.
| Component()=default | Engine::Component | protected |
| gameObject | Engine::Component | |
| GetPosition() const | Engine::Transform | inline |
| GetTypeName() const override | Engine::Transform | inlinevirtual |
| OnDestroy() | Engine::Component | inlinevirtual |
| position | Engine::Transform | |
| rotation | Engine::Transform | |
| scale | Engine::Transform | |
| SetPosition(const Maths::Vec3f &p) | Engine::Transform | inline |
| Start() | Engine::Component | inlinevirtual |
| Transform()=default | Engine::Transform | |
| Transform(const Maths::Vec3f &pos, const Maths::Vec3f &rot=Maths::Vec3f(), const Maths::Vec3f &scl=Maths::Vec3f(1.f, 1.f, 1.f)) | Engine::Transform | inline |
| Translate(const Maths::Vec3f &delta) | Engine::Transform | inline |
| Update(float dt) override | Engine::Transform | inlinevirtual |
| ~Component()=default | Engine::Component | virtual |