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Engine::Transform Member List

This is the complete list of members for Engine::Transform, including all inherited members.

Component()=defaultEngine::Componentprotected
gameObjectEngine::Component
GetPosition() constEngine::Transforminline
GetTypeName() const overrideEngine::Transforminlinevirtual
OnDestroy()Engine::Componentinlinevirtual
positionEngine::Transform
rotationEngine::Transform
scaleEngine::Transform
SetPosition(const Maths::Vec3f &p)Engine::Transforminline
Start()Engine::Componentinlinevirtual
Transform()=defaultEngine::Transform
Transform(const Maths::Vec3f &pos, const Maths::Vec3f &rot=Maths::Vec3f(), const Maths::Vec3f &scl=Maths::Vec3f(1.f, 1.f, 1.f))Engine::Transforminline
Translate(const Maths::Vec3f &delta)Engine::Transforminline
Update(float dt) overrideEngine::Transforminlinevirtual
~Component()=defaultEngine::Componentvirtual