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Maths::Mat4< T > Member List

This is the complete list of members for Maths::Mat4< T >, including all inherited members.

at(int r, int c)Maths::Mat4< T >
deg2radMaths::Mat4< T >
detMaths::Mat4< T >
Det4x4() constMaths::Mat4< T >
GetColumn4x4(T column)Maths::Mat4< T >
GetPosition4x4() constMaths::Mat4< T >
GetRow4x4(T row)Maths::Mat4< T >
Identity()Maths::Mat4< T >static
Inverse4x4() constMaths::Mat4< T >
isIdentity4x4() constMaths::Mat4< T >
LookAt4x4(const Maths::Vec3< T > &from, const Maths::Vec3< T > &to, const Maths::Vec3< T > &up)Maths::Mat4< T >static
LossyScale4x4() constMaths::Mat4< T >
Mat4()Maths::Mat4< T >
Mat4(T u, T d, T t, T q, T c, T si, T se, T h, T n, T di, T on, T dou, T tre, T qua, T qui, T sei)Maths::Mat4< T >
MultiplyMat4x4(const Mat4 &A, const Mat4 &B) constMaths::Mat4< T >
MultiplyPoint3x4_4x4(const Vec3< T > &vector) constMaths::Mat4< T >
MultiplyPoint4x4(const Maths::Vec3< T > &vector) constMaths::Mat4< T >
MultiplyVector4x4(const Maths::Vec3< T > &vector) constMaths::Mat4< T >
operator*(const Mat4 &other) constMaths::Mat4< T >
Ortho4x4(T left, T right, T bottom, T top, T zNear, T zFar)Maths::Mat4< T >static
Perspective4x4(T fovY, T aspect, T nearP, T farP)Maths::Mat4< T >static
Rotate4x4(const Maths::Quat< T > &q)Maths::Mat4< T >static
Rotation4x4(T angleX, T angleY, T angleZ)Maths::Mat4< T >
Scale4x4(T sx, T sy, T sz)Maths::Mat4< T >static
ScaleVec4x4(const Maths::Vec3< T > &s)Maths::Mat4< T >static
SetColumn4x4(T columnNumber, T number1, T number2, T number3, T number4)Maths::Mat4< T >
SetRow4x4(T rowNumber, T number1, T number2, T number3, T number4)Maths::Mat4< T >
SetTRS(const Vec3< T > &translation, const Vec3< T > &rotationEulerDeg, const Vec3< T > &scale)Maths::Mat4< T >
tabMatMaths::Mat4< T >
toString4x4() constMaths::Mat4< T >
Translate4x4(T tx, T ty, T tz)Maths::Mat4< T >static
TranslateVec4x4(const Maths::Vec3< T > &t)Maths::Mat4< T >static
Transpose4x4(const Mat4 &mat)Maths::Mat4< T >
TRS(const Maths::Vec3< T > &position, const Maths::Vec3< T > &rotationEuler, const Maths::Vec3< T > &scale)Maths::Mat4< T >static
ValidTRS() constMaths::Mat4< T >
Zero()Maths::Mat4< T >static
~Mat4()=defaultMaths::Mat4< T >