My Project
Loading...
Searching...
No Matches
Maths::Vec2< T > Member List

This is the complete list of members for Maths::Vec2< T >, including all inherited members.

Angle(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
ClampMagnitude(const Vec2 &a, T maxLength)Maths::Vec2< T >static
Distance(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
Dot(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
Down()Maths::Vec2< T >static
Equal(const Vec2 &other) constMaths::Vec2< T >
Left()Maths::Vec2< T >static
Lerp(const Vec2 &a, const Vec2 &b, T t)Maths::Vec2< T >static
LerpUnclamped(const Vec2 &a, const Vec2 &b, T t)Maths::Vec2< T >static
m_xMaths::Vec2< T >
m_yMaths::Vec2< T >
Magnitude() constMaths::Vec2< T >
Max(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
Min(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
MoveTowards(const Vec2 &current, const Vec2 &target, T maxDistanceDelta)Maths::Vec2< T >static
NegativeInfinity()Maths::Vec2< T >static
Normalize()Maths::Vec2< T >
Normalized() constMaths::Vec2< T >
One()Maths::Vec2< T >static
operator!=(const Vec2 &other) constMaths::Vec2< T >
operator*(const Vec2 &other) constMaths::Vec2< T >
operator*(T scalar) constMaths::Vec2< T >
operator+(const Vec2 &other) constMaths::Vec2< T >
operator-(const Vec2 &other) constMaths::Vec2< T >
operator/(const Vec2 &other) constMaths::Vec2< T >
operator/(T scalar) constMaths::Vec2< T >
operator==(const Vec2 &other) constMaths::Vec2< T >
Perpendicular(const Vec2 &inDirection)Maths::Vec2< T >static
PositiveInfinity()Maths::Vec2< T >static
Right()Maths::Vec2< T >static
Scale(const Vec2 &a, const Vec2 &b)Maths::Vec2< T >static
Set(T newX, T newY)Maths::Vec2< T >inline
SetX(T newX)Maths::Vec2< T >inline
SetY(T newY)Maths::Vec2< T >inline
SignedAngle(const Vec2 &from, const Vec2 &to)Maths::Vec2< T >static
SqrtMagnitude() constMaths::Vec2< T >
This(int i) constMaths::Vec2< T >
ToString() constMaths::Vec2< T >
ToVec2() constMaths::Vec2< T >
ToVec3() constMaths::Vec2< T >
Up()Maths::Vec2< T >static
Vec2(T m_x, T m_y)Maths::Vec2< T >
Vec2()=defaultMaths::Vec2< T >
x() constMaths::Vec2< T >inline
y() constMaths::Vec2< T >inline
Zero()Maths::Vec2< T >static
~Vec2()=defaultMaths::Vec2< T >