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This is the complete list of members for MeshAsset, including all inherited members.
| Bind(ID3D11DeviceContext *context) const override | MeshAsset | virtual |
| CreateBuffers(ID3D11Device *device) override | MeshAsset | virtual |
| GetColor() const | MeshAsset | inline |
| GetIndexCount() const | MeshAsset | |
| id | Asset | |
| indexBuffer | MeshAsset | |
| indices | MeshAsset | |
| IsReady() const | MeshAsset | |
| Load() override | MeshAsset | virtual |
| path | Asset | |
| SetColor(float r, float g, float b) | MeshAsset | inline |
| Unload() override | MeshAsset | virtual |
| vertexBuffer | MeshAsset | |
| vertices | MeshAsset | |
| ~Asset()=default | Asset | virtual |