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This is the complete list of members for Engine::RigidBodyComponent, including all inherited members.
| AddForce(const DirectX::XMFLOAT3 &force) | Engine::RigidBodyComponent | inline |
| Component()=default | Engine::Component | protected |
| gameObject | Engine::Component | |
| GetMass() const | Engine::RigidBodyComponent | inline |
| GetTypeName() const override | Engine::RigidBodyComponent | inlinevirtual |
| GetVelocity() const | Engine::RigidBodyComponent | inline |
| OnDestroy() override | Engine::RigidBodyComponent | inlinevirtual |
| RigidBodyComponent()=default | Engine::RigidBodyComponent | |
| SetMass(float mass) | Engine::RigidBodyComponent | inline |
| SetVelocity(const DirectX::XMFLOAT3 &vel) | Engine::RigidBodyComponent | inline |
| Start() override | Engine::RigidBodyComponent | inlinevirtual |
| Update(float dt) override | Engine::RigidBodyComponent | inlinevirtual |
| ~Component()=default | Engine::Component | virtual |