#include <TextureManager.hpp>
◆ TextureManager() [1/2]
| TextureManager::TextureManager |
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default |
◆ ~TextureManager()
| TextureManager::~TextureManager |
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◆ TextureManager() [2/2]
◆ Get()
◆ GetDevice()
| ID3D11Device * TextureManager::GetDevice |
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const |
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inline |
◆ Initialize()
| void TextureManager::Initialize |
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ID3D11Device * | device | ) |
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◆ LoadTexture()
| std::shared_ptr< TextureAsset > TextureManager::LoadTexture |
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const std::string & | path | ) |
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◆ operator=()
◆ Reload()
| void TextureManager::Reload |
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const std::string & | path | ) |
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◆ UnloadAll()
| void TextureManager::UnloadAll |
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The documentation for this class was generated from the following file: