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My Project
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Classes | |
| struct | SoundDesc |
| Description of a sound resource. Defines how the audio file should be loaded and used. More... | |
| struct | VoiceParams |
| Parameters used to control a playing sound instance. More... | |
| class | SoundManager |
| High-level sound manager that wraps around an IAudioSystem. Provides functionality for loading, playing, and stopping sounds. More... | |
Typedefs | |
| using | SoundHandle = uint32_t |
| Handle representing a loaded sound resource. Used to reference a sound file stored in memory. | |
| using | VoiceHandle = uint32_t |
| Handle representing a currently playing sound instance. Used to control playback such as stop, pause, or modify parameters. | |
| using EI::SoundHandle = uint32_t |
Handle representing a loaded sound resource. Used to reference a sound file stored in memory.
| using EI::VoiceHandle = uint32_t |
Handle representing a currently playing sound instance. Used to control playback such as stop, pause, or modify parameters.