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Editor Namespace Reference

Classes

class  EditorCore
 Classe responsable de la gestion du cœur de l'éditeur. Coordonne l'initialisation, l'exécution et l'arrêt de l'éditeur, ainsi que la gestion des entrées utilisateur et du moteur graphique. More...
class  Buttons
 Class responsible for handling editor UI buttons and interactions. Manages project creation/loading, GameObject manipulation, component management, script handling, audio control, and project saving inside the editor. More...
class  HubManager
 Main hub manager for the El Motor editor. Manages overall editor state, UI rendering, and transitions between different editor modes. Coordinates between the GUI layer, the core editor, and the asset/script managers. More...
class  ProjectManager
 Class responsible for managing editor projects. Handles project creation, loading, saving, and scene serialization within a project directory. More...