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My Project
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Constant buffer used to store camera matrices. Sent to the GPU each frame. More...
#include <D3D11.hpp>
Public Attributes | |
| DirectX::XMMATRIX | view |
| DirectX::XMMATRIX | projection |
| DirectX::XMMATRIX | vp |
Constant buffer used to store camera matrices. Sent to the GPU each frame.
| DirectX::XMMATRIX Engine::MatrixBuffer::projection |
| DirectX::XMMATRIX Engine::MatrixBuffer::view |
| DirectX::XMMATRIX Engine::MatrixBuffer::vp |