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Engine::MatrixBuffer Struct Reference

Constant buffer used to store camera matrices. Sent to the GPU each frame. More...

#include <D3D11.hpp>

Public Attributes

DirectX::XMMATRIX view
DirectX::XMMATRIX projection
DirectX::XMMATRIX vp

Detailed Description

Constant buffer used to store camera matrices. Sent to the GPU each frame.

Member Data Documentation

◆ projection

DirectX::XMMATRIX Engine::MatrixBuffer::projection

◆ view

DirectX::XMMATRIX Engine::MatrixBuffer::view

◆ vp

DirectX::XMMATRIX Engine::MatrixBuffer::vp

The documentation for this struct was generated from the following file: