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Constant buffer used to send object color data to the pixel shader. More...
#include <D3D11.hpp>
Public Attributes | |
| DirectX::XMFLOAT3 | objColor |
| int | useTexture |
Constant buffer used to send object color data to the pixel shader.
| DirectX::XMFLOAT3 Engine::ObjectColorBuffer::objColor |
| int Engine::ObjectColorBuffer::useTexture |