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Engine::ObjectColorBuffer Struct Reference

Constant buffer used to send object color data to the pixel shader. More...

#include <D3D11.hpp>

Public Attributes

DirectX::XMFLOAT3 objColor
int useTexture

Detailed Description

Constant buffer used to send object color data to the pixel shader.

Member Data Documentation

◆ objColor

DirectX::XMFLOAT3 Engine::ObjectColorBuffer::objColor

◆ useTexture

int Engine::ObjectColorBuffer::useTexture

The documentation for this struct was generated from the following file: